Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Postado a: 16 jul. Exit this base and youll be back in Starcourt Mall. Now head back towards the main part of the fair. Work your way through the SW door in order to hit that blue switch. At one point during this season, Murray's phone number of 618-625-8313 is revealed. Head into the house and you'll get prompted to head outside to spy on Billy. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. If you follow the information below you should be able to acquire the platinum trophy with ease. Lets over to the Town Hall when ready to start a sidequest. Head NW to the town hall, where there's a Fanatic sitting outside. You should have 12 by now, so we need at least 18 more to make a total of 30. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. So this walkthrough guide will help . While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. 2023 GAMESPOT, A FANDOM COMPANY. See the seller's listing for full details. Time to barricade the windows. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. undamaged item (including handmade items). An experimental topping. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) All walkthroughs seem to be playing on PS4 and having no problems. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. Talk to Kline when youre ready to continue. Youll have a grid puzzle here. The access panel for this is actually a hack panel two rooms back. Give them back to Steve and enter the Lower Starcourt Corridors. On the last floor, you'll encounter the Funhouse Puzzle. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Upon entering this room, a floor switch will activate an alarm immediately. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Head back to Hawkins Suburbs and the Pool. We'll worry about those when we're in the neighbourhood, so head back to Steve. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Run through the Russian bases as much as you can. Stranger Things 3: The Game By: BonusXP. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Talk to it and give him the answer 5. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. You'll need a translation book from the library. There were 5 numbers listed in Murray's computer, starting in 1, 1. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Now there are enemies here, but you can mostly just run past them and keep talking to Billy. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Back inside, head SE and keep looting the side rooms as you go. And then turn off the power. BonusXP's announcement on Steam follows:. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Continuing on, you'll reach an area with two closed doors and a vent nearby. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Go NW in the previous green room. Starcourt MallTalk to the gang waiting outside the mall. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Murray's Warehouse . Walk forward and you'll compete the quest. When you're ready, position your characters by the consoles. He seems like a good kid. You'll be tasked with getting coffee. Now we need to craft the helmet. This is the Nondescript House, where you're officially tasked with finding the gnomes. Youll be forced in through the Garage. He might have hints on where to find the ingredients. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. Stranger Things 3: The Game: Directed by Dave Pottinger. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Whichever you choose, make sure to equip it on the Party screen after. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Get the last piece of material you need in here, and then head outside to the workbench. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Report back to Steve and you're done with the quest. Hub: Murray's Warehouse. The clue you're looking for is the shoe store on the upper level. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Hawkins seems like a completely normal, boring city. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. This next room, as crazy as it looks, is impossible to win. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Take the SW door in the next long hallway. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). You can find the key you need to proceed in the next room under one of the benches. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. Immediately head north around the trees here and you'll find a passage around the perimeter fence. This is a dumpster maze. This walkthrough is the property of TrueAchievements.com. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. DICE Dental International Congress and Exhibition. Enter the bolted door to find the golden Rat. For the Shooting Gallery, Will should work pretty well. At the end of this effort you'll be rewarded with Gnome #41: Adora. You'll find the vent in the basement in the NW corner. Back to the north, youll enter the room and the floor switch will activate an alarm. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Stranger Things 3: The Game Story walkthrough. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Turn on the breaker and head through the elevator to Upper Starcourt Corridors. To the north, you do a similar thing with power switches. Make the fuse, then turn off the power to head back to the Rift Room door. Head SW from there to find a question mark leading you into Granny's House. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Once you've beaten it, you'll get: community members have thanked the author. Bust out them bolt cutters for the bolted door and go inside. f Stranger Things poster 11 x 17 inches. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. In this room is also the final fish you need for the side quest. Now head to Starcourt Mall. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Once you've cleared it out you'll now have to defend it from waves of enemies. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Clear out the next room of enemies and hit the button to open the door. Hit the switch in the back of the SE room to open a door to the far SE. Grab Gnome #40: Tommy Lee. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Take the 1st vent, and youll come to a room with 2 more. It also mentions the Fibonacci Sequence so head back to the garage. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Now move the Mini-Truck again to the 3rd area. The locked door has loot and more enemies. Once you find the scientist, you'll need to escort him out. Now go back to the entrance, and follow this map. Done for now! Next, that leaves us finding the Salmon and the Sardines. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. But . In the next clown room, enter the bolted door to find another Medkit. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Now step on all the tiles around the perimeter and the door will open. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Find anything you think is wrong with this walkthrough? Stranger Things 3. The back door that was locked before is now open! You'll re-enter The Void. That'll take another third of his health off, and you'll need to repeat it two more times. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Finding the line too long, head downstairs to Scoops Ahoy. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. The way forward is heading SW past the locked doors, then up to the NE. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. Help us fix it by posting in its. The back office has some destructible debris that leads to a chest and a door you can't get through for now. In the back will be a vent, which you should remember for later. The next area has more lights with a slightly tougher pattern to figure out. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. I recommend just running past these enemies to talk to Murray in the vents. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. It's much shorter. Now you can explore the rest of these vents if you want, but we got the only important item from them. Is best when steamed. Wow! Youll find the hidden Gnome #35: Falken! Head SE and you'll see another quest icon in the Hardware Store; enter. . Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. First, head SW through that locked door. Enter Hawkins Post and talk to Nancy. She'll start the errand The Golden Gift. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. You don't actually have to remember their orders, though. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. Talk to a man in a convertible, who will need his keys back. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Head inside to Starcourt Atrium. Now we need to gather some items, so first head on over to Dustins House. Go back to the bear plinths and position them as hinted at. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Now head SE to the end of that long hallway to another locked door. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. When you can move, take the vent to the east to proceed. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. There's a lot of puzzles in the game, as well as hidden items like gnomes. She will prep you your special shake, so head back to the Pool. Turn on the power and head through the newly-opened door to find the showers. . Location: Stay outside and follow the fence until you see Arnold's red pointy hat. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. Delisting. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses.
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